MM248 AR/VR Fundamentals & Develop I
Covers the creation and development of immersive technology using alternative user interfaces such as augmented reality (AR) and virtual reality (VR). Explores the trends and current uses for immersive and motion-tracking technology for use with AR/VR experiences. Examines common implementations, design trends, and industry standard software used in AR/VR content creation. Includes the creation of simple projects in augmentation that explore development concepts. Prerequisites: (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available. (See course content and outcomes.)
Credits: 4
CRN | Class type | Location | Days & time | Dates | Seats available | Faculty | More info |
---|---|---|---|---|---|---|---|
22477 | Remote lecture | Not applicable | Monday from 2 to 4:50pm | From April 1 through June 10, 2024 | Matthew E Henderson | Books for CRN 22477 $0 Class details for CRN 22477 Fees: $6 | |
and In-person lecture/lab | Cascade MAHB 217 | Wednesday from 2 to 3:50pm | From April 3 through June 12, 2024 |
Class schedule definitions
- Cost:
- cost is based on the number of credits – see tuition and fees
- Books:
- $0 or <$40 means low cost books (doesn't include other supplies like calculators)
- Register:
- use the CRN to register in MyPCC – see how to register
- Class types:
- see more about class types
- In-person: classes take place at specific times and locations. Attendance in person is required.
- Online: classes do not have meeting times. Regular online interaction is required and there are weekly assignments.
- Remote: classes take place at specific times online. Students must be logged in during class meeting times.
- In-person and remote: classes meet both in-person and remotely. Attendance at both is required.
- In-person and online: classes meet in-person with additional online activities required.
- Remote and online: classes meet remotely with additional online activities required.