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CS233G Game Programming

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Introduces object-oriented architectures and software design patterns used for game design. Explores a game engine software framework to design and implement several kinds of games, animation techniques, physics simulation, user controls, graphical methods, and intelligent behaviors. Recommended: one term of a programming language such as C, C++, Java or C#. Audit available. (See course content and outcomes.)

Credits: 4

List of classes for CS233G Game Programming
CRNClass typeLocationDays & timeDatesSeats availableFacultyMore info
21410RemoteNot applicable
Monday and Wednesday
from 2 to 4:50pm

From April 1 through June 12, 2024
Kyle A RhoneBooks for CRN 21410 $0
Class details for CRN 21410
Fees: $12

Class schedule definitions

Cost:
cost is based on the number of credits – see tuition and fees
Books:
$0 or <$40 means low cost books (doesn't include other supplies like calculators)
Register:
use the CRN to register in MyPCC – see how to register
Class types:
see more about class types
  • In-person: classes take place at specific times and locations. Attendance in person is required.
  • Online: classes do not have meeting times. Regular online interaction is required and there are weekly assignments.
  • Remote: classes take place at specific times online. Students must be logged in during class meeting times.
  • In-person and remote: classes meet both in-person and remotely. Attendance at both is required.
  • In-person and online: classes meet in-person with additional online activities required.
  • Remote and online: classes meet remotely with additional online activities required.