Class information

MM233 3D Character Modeling

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  • CRN: 15816
  • Credits: 4
  • Notes: Lec/Lab TBA
  • Locations, days, times, and instructors:
    • Cascade MAHB 219, Friday, from 10am to 12:50pm
      From January 9 through March 20, 2026, Myra L Day

Class materials

Textbooks

No textbooks required

Details about this class

This class will focus on a character design and modeling workflow. We will first gather character concept inspiration, then create Character Model Turnarounds, create high poly models from those turnarounds, re-topologize our high poly models, and then bake our details onto the optimized meshes.  We will then use Blender and or Substance Painter to finish our character textures, and if time permits, create simple animations to showcase our finished projects. Part of our goal in this class is to create a character model to use for the Character Rigging and Animation course.

 

Our Lab component for this course will take place in MAHB 219 on Fridays from 1-3.

Technology

Blender

No show policy

Your instructor can mark you as a "no show" if you do not participate in your class during the first week. This will remove you from the class.

Students with disabilities

Students with disabilities should notify their instructor if accommodations are needed to take this class. For information about technologies that help people with disabilities taking Online based classes please visit the Disability Services website.