Class information

ART106 Digital Tools

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  • CRN: 44443
  • Credits: 2
  • Locations, days, times, and instructors:

Class materials

Textbooks

No textbooks required

Details about this class

Welcome to Digital Tools!
My name is Mary Anne Funk, and I’m your instructor for this section of ART 106: Digital Tools.

This course is an in-person class that meets twice a week in a studio-based lecture/lab format. It’s structured to give you time to explore, experiment, and build digital work that reflects your own creative direction. Throughout the term, you’ll be introduced to a variety of creative techniques and approaches, with the space to discover what works best for your ideas.

Course Flow

The term is divided into two main parts:

Weeks 1–6: Studio Labs & Creative Workshops
Each week, we’ll explore a different area of digital media—such as Photoshop compositing, animation techniques, 3D printing and design, and immersive spaces like Second Life. These weeks are meant to support hands-on learning and experimentation. You’ll get a chance to try out different tools and processes, reflect on what excites you, and begin shaping an idea for your final project. Weekly labs include time for both guided instruction and in-class creative work.

Weeks 7–11: Final Project Development
This is your independent production time. You’ll choose your own creative direction, whether that’s digital illustration, animated storytelling, a visual poem, immersive media, or something else, and work toward a final project that demonstrates your creative thinking and technical growth. I’ll continue offering support and optional mini-workshops based on group interest, but the focus will be on helping you follow through on your individual vision.

Week 12: Showcase and Reflection
We’ll spend our final week sharing our work, reflecting on our creative process, and discussing what we’ve learned.

What This Class Is About

This class isn’t about becoming an expert in any one tool. It’s about learning how to see, how to express yourself, and how to experiment using digital media in ways that support your creative voice. I’ll help you find tools. You’ll help yourself figure out what works for you.

We’ll also explore what accessibility looks like in creative digital practice. That means thinking not only about what you make, but how others experience it. We'll discuss captions, descriptions, alt text, sensory considerations, and inclusive design choices as part of your creative workflow.

What You’ll Explore
  • Blended Illustration & Compositing
    Create layered compositions using photographic, drawn, or scanned imagery to communicate visual ideas and themes.

  • Animation & Movement
    Use timeline or frame-based tools to create motion-driven narratives or expressive animated visuals.

  • 3D & Interactive Media
    Learn how 3D printing and virtual environments like Second Life can be used for visual storytelling and creative experimentation.

  • Visual Poems & Time-Based Media
    Explore how image, text, narration, and rhythm work together to tell stories and evoke mood using sound and video.

  • Accessibility in Digital Media
    Develop inclusive practices using accessible design principles, from captions and image descriptions to thoughtful presentation formats.

  • Creative Workflow & File Management
    Organize your work and learn strategies for managing projects across platforms, formats, and tools.

  • Contemporary Practice & Artist Spotlights
    Discover artists, designers, and creators who use digital tools in meaningful, experimental, and community-centered ways.

By the end of the course, you’ll have built a small collection of digital pieces and one final project that showcases your ability to express ideas visually and conceptually using digital media tools and creative strategies.

Technology

This course is built around creative experimentation with digital tools, and while we will introduce specific platforms (like Adobe Photoshop, Second Life, and others), you will also be encouraged to explore alternatives that suit your goals and working style.

Computer & Hardware Access
  • You will need access to a desktop or laptop computer that can run creative media software, including Adobe Creative Cloud tools. A PCC license will be provided to all students for Adobe CC during the term.

  • Chromebooks and tablets are not recommended, as they often can’t support the required software.

  • You’ll also need internet access and the ability to access your PCC Google Drive and D2L (our course platform).

Software & Platforms We Will Use
  • Adobe Photoshop (for digital illustration and animation workshops)

  • Second Life (for a virtual world workshop—we’ll sign up and install this together in class)

  • 3D Design Software (based on availability in our STEAM workshop session)

  • Google Docs/Slides/Drive (for planning, reflection, and sharing work)

  • Other optional tools may include frame-by-frame animation tools, audio editing software, or browser-based tools discussed in class.

Browsers
  • Use Chrome, Firefox, or Safari for best compatibility with course platforms (D2L, Google Drive, and Second Life).

Support for Choosing Tools

This class is not about becoming highly skilled in one specific program. Instead, it’s about learning how to explore, experiment, and use tools thoughtfully to bring your creative ideas to life. You’ll be supported in learning new techniques, and you’ll have the opportunity to decide which tools work best for the kind of work you want to create. If you run into technical or accessibility limitations, we’ll work together to find solutions.

Software/ Hardware / Equipment / Technical skill expectations:

Browsers:

Firefox, Chrome, or Safari browser

Apps, Programs, and Software we are using:

  • Microsoft Office, Open Office, or Google Docs
  • Access to the Adobe Suite. You will be provided with a PCC license for Adobe CC this quarter.
  • Second Life: We will work through signing up for Second Life together.

Required Equipment:

  • Desktop or Laptop Computer for using Adobe Creative Suite, working on assignments outside of class time

Google Chrome Books NOT recommended

 

No show policy

Your instructor can mark you as a "no show" if you do not participate in your class during the first week. This will remove you from the class.

Students with disabilities

Students with disabilities should notify their instructor if accommodations are needed to take this class. For information about technologies that help people with disabilities taking Online based classes please visit the Disability Services website.