Course Content and Outcome Guide for MM 253 Effective Fall 2015
- Course Number:
- MM 253
- Course Title:
- Intermediate Modeling and Texturing
- Credit Hours:
- Lecture Hours:
- Lecture/Lab Hours:
- Lab Hours:
- Special Fee:
Course DescriptionContinues exploring 3D modeling and texturing through hands-on exercise and assignments. Explores relevant modeling tools, advanced modeling theory, and intermediate texturing techniques. Prerequisites: MM 232. Audit available.
Intended Outcomes for the course
Upon successful completion students should be able to:
Create and texture professional quality 3D models
Utilize main modeling methods and tools.
Apply advanced 3D digital modeling theory to multimedia elements.
Apply practical texturing and UV mapping to multimedia elements.
Prepare professional 3d digital textured models.
Course Activities and Design
Materials will be presented via lectures, demonstrations, and assignments. Students will learn and demonstrate their abilities through handson assignments. Professional examples from recently completed work will provide students with exposure to the local professional 3D community.
Outcome Assessment Strategies
Student fulfillment of expected outcomes will be assessed using:
Ã Modeling and texturing assignments;
Ã Professional and peer critique
Course Content (Themes, Concepts, Issues and Skills)
The following technologies, skills, and concepts will be covered and/or demonstrated:
1. POLYGON MODELING
1.3. Practical Uses
1.4. Finding/Correcting Mesh Problems
1.5. Edge Loop Flow
2. NURBS MODELING
2.3. Practical Uses
2.4. Isoparm Flow
2.5. Converting to Polygons
3. SUBDIVISION SURFACE MODELING
3.3. Practical Uses
3.4. Converting to and from Polygons
4. RIGID BODY MODELING
4.1. Subdividing for rigidity
4.2. Edge spacing
4.3. Preparation texturing for animation
5. ORGANIC MODELING
5.1. Proper edge flow for animation.
5.2. Keeping smooth continuous surfaces.
5.3. Preparation for texturing and animation
6. GENERAL TEXTURING
6.1. Texturing theory.
6.2. Creating shaders and shading networks.
6.3. Using reference photos and hand painted images as textures.
6.4. Building/Applying procedural shading networks
7. UV MAPPING
7.2. Tools and work flow.
7.3. Hand painting textures
7.4. Proper wrapping technique.
8.1. Professional quality compositing and rendering.
8.2. Current portfolio examples.