PCC/ CCOG / CS

Course Content and Outcome Guide for CS 133G

Course Number:
CS 133G
Course Title:
Introduction to Computer Games
Credit Hours:
4
Lecture Hours:
30
Lecture/Lab Hours:
0
Lab Hours:
30
Special Fee:
$12.00

Course Description

Introduces fundamentals of computer game development, including a survey of computer game categories and platforms, major game components, the game development process, and game graphics. Design and development of elementary two-dimensional computer games. Prerequisites: WR 115, RD 115 and MTH 20 or equivalent placement test scores. Audit available.

Intended Outcomes for the course

On completion of this course students should be able to:
  Use an understanding of the cultural background of video gaming: literature, film, television, theater, and interactive arts, in order to develop good computer games.
Employ the interplay of the various disciplines involved in a successful video game: Graphic arts and Multimedia, Business, Computer Science.
Utilize an effective methodology for game development and testing, emphasizing interdisciplinary teamwork throughout.
Develop and storyboard a video game idea, and develop a rudimentary design document.
Implement a simple 2D graphics game environment and the general outline of 3D graphics game environments.

Course Content (Themes, Concepts, Issues and Skills)

  • History of game development and genres.
  • Game design methodologies: proposal, storyboarding, design.
  • Basics of gaming technologies: game engines, graphics, sound, and music.
  • Development of some elementary 2D games
  • Overview of 3D game development techniques