MM278 Game Physics

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Applies the fundamentals of physics to games from both a technical and creative perspective. Provides hands-on experience with 2D and 3D game physics engines to explore how the basic principles of physics (force, mass, acceleration, friction, inertia, kinematics and mechanics) can be represented in games. Teaches calculations used to control, create, and debug physics effects. Explores physics-based effects and mechanics at play in modern games and theorizes how they were achieved. Prerequisites: MM 242 or MM 243, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available. (See course content and outcomes.)

Credits: 4

List of classes for MM278 Game Physics
CRNClass typeLocationDays & timeDatesSeats availableFacultyMore info
32139CanceledNot applicable
Monday and Wednesday
from 2 to 4:20pm

From June 24 through September 4, 2024
Not applicableSTAFFBooks for CRN 32139
Class details for CRN 32139
Fees: $6

Class schedule definitions

cost is based on the number of credits – see tuition and fees
$0 or <$40 means low cost books (doesn't include other supplies like calculators)
use the CRN to register in MyPCC – see how to register
Class types:
see more about class types
  • In-person: classes take place at specific times and locations. Attendance in person is required.
  • Online: classes do not have meeting times. Regular online interaction is required and there are weekly assignments.
  • Remote: classes take place at specific times online. Students must be logged in during class meeting times.
  • In-person and remote: classes meet both in-person and remotely. Attendance at both is required.
  • In-person and online: classes meet in-person with additional online activities required.
  • Remote and online: classes meet remotely with additional online activities required.