MM225 Game Art Pipeline
Introduces processes and methods necessary for developing game-specific content for contemporary game engines and real-time rendering environments. Focuses on team-based efficient production management and pipeline. Prerequisites: MM 232 or instructor permission, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available. (See course content and outcomes.)
Credits: 3
CRN | Class type | Location | Days & time | Dates | Seats available | Faculty | More info |
---|---|---|---|---|---|---|---|
15071 | Remote | Not applicable | Wednesday from 6 to 8:50pm | From January 9 through March 25, 2023 | Sean-Paul McKee | Books for CRN 15071
Class details for CRN 15071 |
Class schedule definitions
- Cost:
- cost is based on the number of credits – see tuition and fees
- Books:
- $0 or <$40 means low cost books (doesn't include other supplies like calculators)
- Register:
- use the CRN to register in MyPCC – see how to register
- Class types:
- see more about class types
- In-person: class takes place at specific times and locations. Attendance in person is required.
- Online: class does not have meeting times. Regular online interaction is required and there are weekly assignments.
- Remote: class takes place at specific times online. Students must be logged in during class meeting times.