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MUC286 Game Audio: Music

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Introduces creative and technical skills required to compose music for video games and adjacent interactive experiences. Introduces fundamentals in compositional theory as it pertains to games as well as technical requirements to produce music that behaves effectively during game runtime. Covers the theory of interactivity in music, how it affects the gameplay experience, and how to leverage those techniques while composing their music. Includes video game music throughout the history of game development. Recommended: knowledge of a DAW, basic audio recording and production. Audit available. (See course content and outcomes.)

Credits: 4

List of classes for MUC286 Game Audio: Music
CRNClass typeLocationDays & timeDatesSeats availableFacultyMore info
43876RemoteNot applicable
Monday and Wednesday
from 10 to 11:50am

From September 26 through December 14, 2022
Heidi A WorleyBooks for CRN 43876
Class details for CRN 43876

Class schedule definitions

Cost:
cost is based on the number of credits – see tuition and fees
Books:
$0 or <$40 means low cost books (doesn't include other supplies like calculators)
Register:
use the CRN to register in MyPCC – see how to register
Class types:
see more about class types
  • In-person: class takes place at specific times and locations. Attendance in person is required.
  • Online: class does not have meeting times. Regular online interaction is required and there are weekly assignments.
  • Remote: class takes place at specific times online. Students must be logged in during class meeting times.