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MUC287 Game Audio: Implementation

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Introduces the game audio implementation pipeline and the role of the Technical Sound Designer. Covers how sound for games is taken from asset production in a Digital Audio Workspace (DAW) to implementation into a game to prepare for shipping. Includes fundamental techniques in the sound tools in both engines as well as the audio middleware tools such as FMOD and Wwise. Introduces basic scripting in C# for Unity and Blueprint for Unreal in order to realize implementation goals. Recommended: knowledge of a DAW, basic audio recording and production. Audit available. (For detailed information, see the Course Content and Outcome Guide.)

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List of classes for MUC287 Game Audio: Implementation
CRNLocation & typeDays & timeDatesSeats availableMaterialsMore infoSign up
45314 CanceledCA Remote
Tuesday and Thursday
from 1:30 to 3:20pm
CanceledNot applicableTextbooks for CRN 45314
Instructor: Jordan A Laurent
Tuition: credit Fees: $0

Course details: CRN 45314

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Contact the Instructor: Jordan A Laurent for more information. If you don't hear back from your instructor (especially during the summer), you can contact the department at 971-722-5096 (Dept Chair) or 971-722-4264 (Office).

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