Introduces object-oriented architectures and software design patterns used for game design. Explores a game engine software framework to design and implement several kinds of games, animation techniques, physics simulation, user controls, graphical methods, and intelligent behaviors. Recommended: one term of a programming language such as C, C++, Java or C#. Audit available.  (For detailed information, see the Course Content and Outcome Guide ).

Credits:
4.00
Registration:
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Fees:
Please note that for many courses, additional fees may apply.
Textbooks:
To find textbooks, you need the CRN, Campus, Term & Course Number (ex. BA101).
  CRN Campus / Bldg / Rm Time Days Dates
 
42955 Sylvania Campus / TCB / 310 06:00 PM-08:50 PM Th 25-Sep-2014 thru 11-Dec-2014
Instructor: Jay A Bockelman
Notes: CLWEB 3 hr req online wkly, TBA. Intro to 3D Games w/Unity3D
Tuition: credit Fees: $12.00