CS233G Game Programming
Introduces object-oriented architectures and software design patterns used for game design. Explores a game engine software framework to design and implement several kinds of games, animation techniques, physics simulation, user controls, graphical methods, and intelligent behaviors. Recommended: one term of a programming language such as C, C++, Java or C#. Audit available. (For detailed information, see the Course Content and Outcome Guide ).
- To register, you need the CRNs (ex. 22398) of your selected classes.
- Please note that for many courses, additional fees may apply.
- To find textbooks, you need the CRN, Campus, Term & Course Number (ex. BA101).
|CRN||Campus / Bldg / Rm||Time||Days||Dates|
|44021||Sylvania Campus / TCB / 310||01:00 PM-03:50 PM||F||27-Sep-2013 thru 13-Dec-2013|
Instructor: Colin E Goble
Notes: Intro to 3D games with Unity3D
Tuition: credit Fees: $12.00